Showing posts with label runtime visual scripting. Show all posts
Showing posts with label runtime visual scripting. Show all posts

Friday, 5 February 2016

Visual Scripting Game progress

Continues developing Visual scripting system. Thread controllers and variable nodea are already integrated to the framework.
Thread controllers allows launching several parallel threads of nodes. Thread invoking frequence is controlled in the visual script.
Variable nodes allow set and use new values (bool, int32, single) directly by the user.

The video belows shows the ship implementing following behaviors:



Wednesday, 13 January 2016

Visual Scripting Game

Recently I've completed the core code allowing simple and easy visual coding in games at runtime. Here is the demo showing the way it works. Visual coding magic opens the door for the robot and for the whole new type of intellectual games.