Friday, 5 February 2016

Visual Scripting Game progress

Continues developing Visual scripting system. Thread controllers and variable nodea are already integrated to the framework.
Thread controllers allows launching several parallel threads of nodes. Thread invoking frequence is controlled in the visual script.
Variable nodes allow set and use new values (bool, int32, single) directly by the user.

The video belows shows the ship implementing following behaviors:



Wednesday, 13 January 2016

Visual Scripting Game

Recently I've completed the core code allowing simple and easy visual coding in games at runtime. Here is the demo showing the way it works. Visual coding magic opens the door for the robot and for the whole new type of intellectual games.



Tuesday, 12 January 2016

Hub Puzzle at Google Play


New release: Hub Puzzle. It is a logic game for your brains about hubs and connections. Tap any noodle element to rotate them around and connect all nodes to the hub. Avoid loops on your way to nodes. Match all nodes correctly and see the awesome net being built by the power of your logic

Get it on Google Play